Product Code: | HTC Vive Cosmos |
Reward Points: | 0 |
Availability: | Out Of Stock |
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HTC is releasing its PC-powered Vive Cosmos VR headset next month. Originally unveiled earlier this year at CES, the Cosmos is HTC’s latest bid at a mainstream VR headset. Unlike the original HTC Vive, the Cosmos doesn’t require external sensors and uses fully tracked motion controllers. HTC has also upgraded the LCD panels, with a combined 2,880 x 1,700 resolution, a 110-degree field-of-view, and even a 90Hz refresh rate.
HTC is using inside-out tracking on the Cosmos, and the headset also includes flip-up goggles so you can take a break from VR without having to remove the entire headset. The biggest new addition is a modular faceplate that allows you to customize the headset over time with extra functionality. HTC has previously hinted at being able to link the Cosmos with a smartphone in the future, but today the company is launching an External Tracking Mod. This mod allows you to use the Vive Cosmos with your existing Lighthouse base stations to get full 360-degree tracking and support for Vive Tracker. The Cosmos is also compatible with the Vive Wireless Adapter.
SPECS & DETAILS
Brief Highlights: |
1. Unprecedented presence with 3D spatial audio 2. Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics 3. Chaperone technology |
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Screen: | Dual 3.4" diagonal |
Resolution: | 1440 x 1700 pixels per eye (2880 x 1700 pixels combined) |
Refresh rate: | 90 Hz |
Field of view: | Maximum 110 degrees |
Audio: | Stereo Headphone |
Input: | Integrated microphones, Headset button |
Connections: | USB-C 3.0, DP 1.2, Proprietary Connection to Mods |
Sensors: |
G-sensor Gyroscope IPD sensor |
Ergonomics: |
Flip-up visor Adjustable IPD Adjustable headstrap |
Sensors: |
Built-in sensor: Gyro and G sensors Hall sensor Touch Sensors |
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Input: |
System button 2 Application buttons Trigger Bumper Joystick Grip Button |
Battery: | 2x AA Alkaline Batteries |
Standing / Seated: | No min. space requirements |
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Room-scale: | Minimum is 2m x 1.5m for room-scale mode |